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61. An Ode To the Large Capacitor Battery II - in Ships and Modules [original thread]
Even before the Nos/Neut stuff was added, I made extensive use of Batteries on just about anything BC or smaller. Doodle up a fit, using a handful of Rechargers. Then drop 1 of them, and replace with a medium/large battery. Just like adding exte...
- by Marcus Gideon - at 2012.10.08 23:00:00
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62. The use of Reactive Armor Hardeners - in EVE General Discussion [original thread]
Last time I fiddled with one, I noticed a few things. However, these could have changed since then... If you start taking laser fire, it will shift towards 30 EM/ 30 Therm. Regardless of whether you're taking fire from Multi or Microwave, so long...
- by Marcus Gideon - at 2012.10.08 06:09:00
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63. Order of weapons affecting overload? For real? - in Ships and Modules [original thread]
Good point... Particularly if you're wandering in someone else's back yard, and can't use station facilities to repair. Paste can be hard to come by, depending on where you roam. =)
- by Marcus Gideon - at 2012.10.08 04:44:00
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64. Limited Adaptive Vulnerability Field vs Adaptive Vulnerability Field - in Ships and Modules [original thread]
The incentive was... Meta items didn't rain from the heavens quite as plentifully as they do lately. So plain T1 items were in abundance. Then, if you spent the time training... and another player somewhere in the 'verse made it, you could use ...
- by Marcus Gideon - at 2012.10.08 04:20:00
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65. Order of weapons affecting overload? For real? - in Ships and Modules [original thread]
I heard (from a friend of a friend, whose neighbor knows a guy) that there used to be a difference between an empty slot and a "heat sink" module. But they revamped Heat somewhere along the way, and now it doesn't matter. Not to say the heat car...
- by Marcus Gideon - at 2012.10.08 03:03:00
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66. mod that prevents cyno's in low sec - in Ships and Modules [original thread]
I know... Make a new generator for the HIC, can't be fitted if there's already a Warp Disruption Field Generator fitted. So this particular HIC will only be able to jam cynos, not warps. And its unscripted, so you project a bubble like usual. An...
- by Marcus Gideon - at 2012.10.08 00:42:00
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67. Order of weapons affecting overload? For real? - in Ships and Modules [original thread]
Gabrielle - Your spiffy charts are spiffy... but rather uninformative. You are displaying order of modules, and saying some take damage and some do not. But you're not saying which you are overheating at the time, and which are operating normally...
- by Marcus Gideon - at 2012.10.08 00:33:00
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68. Tech 2 Weapons - in Ships and Modules [original thread]
Cedo Nulli wrote: Marcus Gideon wrote: The secret of T2 guns isn't that suddenly you can use T2 ammo... Although for pulse lasers and torpedoes having T2 ammo is mandatory ... otherwise both will suck hard. Eh, kinda... I agree, Scor...
- by Marcus Gideon - at 2012.10.07 05:57:00
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69. Tech 2 Weapons - in Ships and Modules [original thread]
The secret of T2 guns isn't that suddenly you can use T2 ammo... Sure, the ammo is nice to have in some situations. The secret is, your skill training factors into base damage, even with plain ammo. Just a quick doodle in EFT shows a Rifter wit...
- by Marcus Gideon - at 2012.10.06 19:01:00
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70. Balancing shield and armor tanking for small scale - in Ships and Modules [original thread]
Passive regen is the root of all evils. Armor doesn't grow back on its own, so any kind of armor tank is either going to be Cap dependant, or just a waiting game. Shields magically refill over time. And the math behind it can be easily manipulat...
- by Marcus Gideon - at 2012.10.06 02:15:00
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71. Cloak rework - in Ships and Modules [original thread]
How2FoldSoup wrote: Before you nerf cloaks then nerf local Fixed... The problem isn't having a random person in your local, who is most likely in a very fragile ship, and really not a threat at all... The problem is, you know there's some...
- by Marcus Gideon - at 2012.10.06 02:03:00
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72. An Ode To the Large Capacitor Battery II - in Ships and Modules [original thread]
I don't believe you "steal" back Cap from a Nos attack. Pretty sure you lose the same amount of Cap, whether under Nos or Neut. The differences being... A Nos typically fuels itself, costing the user nothing extra. Drain 20 Cap, gain 20 Cap. Ag...
- by Marcus Gideon - at 2012.10.05 23:04:00
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73. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
CCP Masterplan wrote: Kel hound wrote: One thing that immediately caught my eye in this was that it looks like you will no longer be able to eject from a T3 just before death in-order to avoid skill loss. This seem's oddly intentional; will...
- by Marcus Gideon - at 2012.10.04 21:13:00
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74. Looking to start again, and setup a PvP/E character. - in Ships and Modules [original thread]
Lord Ryan wrote: Marcus Gideon wrote: Umm... why make a new character? You know you can train more than just 1 career, right? Your dedicated miner could also learn to use guns and stuff =) Each race has pros and cons, both for missions a...
- by Marcus Gideon - at 2012.10.03 19:16:00
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75. what pirate faction ships are good armor tankers? - in Ships and Modules [original thread]
"In general"... Armor PvP is just a waiting game. The target has a set amount of HP to whittle through, and then they're toast. Shield tanks are so disgustingly biased in this game, all because they refuse to offer any kind of passive regen for ...
- by Marcus Gideon - at 2012.10.03 17:25:00
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76. Looking to start again, and setup a PvP/E character. - in Ships and Modules [original thread]
Umm... why make a new character? You know you can train more than just 1 career, right? Your dedicated miner could also learn to use guns and stuff =) Each race has pros and cons, both for missions and PvP. And since you don't have to be a cer...
- by Marcus Gideon - at 2012.10.03 17:23:00
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77. drone damage issue - in Ships and Modules [original thread]
Unless they've recently ninja'd the drone math... For ages, the numbers have said that in -most- circumstances, Gall drones do more damage. Even if the target has weaker resists to another flavor, the reduced damage that flavor of drone does, com...
- by Marcus Gideon - at 2012.10.01 18:35:00
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78. What ship is good for gas mining missions? - in Ships and Modules [original thread]
With max skills, you can fit 5x T2 vacuums. Most folks only train to 4, in which case an Exequror works really well. 4 turret points, and skill based cargo expansion.
- by Marcus Gideon - at 2012.10.01 18:28:00
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79. Tracking disruptors everywhere is going to make solo PVP impossible. - in Ships and Modules [original thread]
Solo PvP what? You mean like 1 v 1, or like 1 v 50 which is how it usually turns out? Not sure how TD on missiles is going to make it more difficult for a single ship looking for a fight, to avoid getting ganked. Nobody flies solo anymore. They...
- by Marcus Gideon - at 2012.09.29 06:33:00
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80. Question about black-ops BSs, covert ops T3 and cynoing - in Ships and Modules [original thread]
voetius wrote: While it is true that you cannot probe a can you might want to think about where you put it. E.g. if you make some mid-safe type bookmarks and put a can there it is possible to get on grid with the can using the same procedure,...
- by Marcus Gideon - at 2012.09.29 06:29:00
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